Web Platform: Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion
Shader System: Shader keywords are ignored when using Native Window Management: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Input: The 'Listen' button and input field for action Binding Path is mostly not visible Asset Importers: Crash on ''anonymous namespace'::ConvertFBXShapes' when importing an FBX file